It did take me a few days to get used to the control's, but once I got the hang of the basic's it became a lot easier, (definitely a lot easier than Maya). These where some of the results of playing around with the software and getting the hang of things.
'Porky' was the very first sculpt I created, there was a time at one point where I was going to make him my final sculpt, but I decided against it as I was still deciding on what I should do for my major sculpt.
'Mousse', was my second creation, for this one I decided to focus more on stretching the mesh out so that I could create a body, but instead went for a load of horn's with different features.
'Crunchie' was my first design to go outside experimenting with just claybuildup and move tool's, this one I was focusing on using different alpha pattern's and using subtool's for the first time. (the eyes and the tiny subtools at the top of the head).
Zsphere Models
I decided to play around in zsphere mode to get the hang of it and see what I could create, after following the online tutorials, this is what I got:
'Spidey' was the first design I created using zspheres, I found this very easy to use when it can to creating a whole body, however it did take me a number of turns to get used to switching between the 'draw', 'move', 'scale', 'rotate', tools. But I soon got the hang of it and was able to create this in about 10 minutes.
'Scarie' was my second design, on this model I chose to see how many different times I could drag the spheres out, and creating fingers and toes. This would have been a more suitable design if I where going with my original chimera design, but I'm glad I didn't, this design is just weird to me.
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