Wednesday, 18 February 2015

Creating my Dinosaur (Part 3)

At this point, I have successfully created a head shape for my body, the next step was to create the body. So I started to mesh it out.



I dragged its of the body out to make it so that it matched the head scale wise, after that I had to start focusing on getting the whole position of the body right.


The biggest problem I faced when shaping the body was the leg, it kept ending up too thick or thin, I scaled out the feet, and decided to add a horn on the kneecap.  Once that was done like with the head, I Zremeshed the body and then began to work in detail on it.



I started with the head and worked on giving the scales and lump's around the mouth and eyes, I created separate subtools for the teeth and did those individually, then using the claybuildup to give it some swirls and curl's. I used extraction tool to give my dino armour pads on the shoulder and knee.   



When creating features for the arm, I was going to give it an armour pad, but then I was told to reconsider the position of the arm, if it was pushing out it would have needed to be the other way round. Once I had finished that I was able to continue working on detailing the skin texture.




No comments:

Post a Comment