Afterwards I moved the wall into the background to get an idea of how I wanted how my sculpture to look, I went for a half in the wall design. I managed to smooth things out, however in a group crit, I was told in would be better if I turned the head into a separate subtool.
I decided to keep another save file of when I first polymeshed my design so if I had any troubles and couldn't undo them, I would start from here.
I used the head from my previous save file as a starting point, saved it as a subtool, then imported it onto my current file. After that I chopped off the back of the neck, and then used the move tool to create the mouth. After that I used the claybuildup tool to get the basic shape and main features of the face, such as the horns, ears, and eyes. Next up I Zremeshed the piece and subdivided it.
No comments:
Post a Comment