Thursday, 19 February 2015

3D Gargoyle Asset (BA2) Evaluation

BA2's project was to create a 3D gargoyle asset, with must be suitable for Current Gen game-engines.  Also I had to write a 1000 word essay about the roles in the games industry using primary (emailing a professional artist) and secondary research (online and books).  I have created my sculpt through a number of methods.

I believe that my research skills have improved since last term, I was able to do more research this term (defiantly more with CS work), which gave me lots of ideas for main design and optional creations that would lead towards my final design. A major problem with my research was deciding what I wanted to base my design on (influence wise), I had an idea but I wasn't sure which direction to take it in. I struggled in limiting myself into choosing where I wanted to take my design. I believe I can sort this problem out by focusing on a few different styles and talking more about them instead of taking loads of styles and talking a little bit about them. I also need to think about using primary work more in my next project.

When I finished drawing or sculpting a piece of work, I made a note to myself on how to make it better, and what to improve on. When I was in the planning stage, I had trouble deciding what time of sculpt I wanted to create due to all the different ideas I had. I also rushed a lot of my 2D work, I feel as though I could have put in a few more hours into the quality. I will aim to create better 2D examples, with more quality and experimentations. I’ll try to take better care of my designs.

I was able to create the model well enough with the skills I had picked up in lessons and online. I enjoyed using the different tools and options that ZBrush presented. I was able to pick up on my drawing skills quickly in life drawing. I wanted to use more tools that ZBrush had to offer, so I could show a better understanding of the software, and what I’d learnt. It took me a bit longer to understand the whole process of topology than most people. I’ll try experimenting with the different tools and alphas over the holidays to see if I can improve my 3D skills for the next project.

When I was creating my final design, I worked in the media lab which allowed me to do more work without many distractions. I was also able to get a one-to-one with the tutors, which helped a lot when it came to topologising my sculpt. I was able to speed up recording my work which allowed me to work on my design more. I didn't do very much work with my blog until the last week, which I regretted, because I could have spent that working on my sculpt more. I should have used the media lab computers more when creating my sculpt, after about 3 million polys, my computer started to lag a lot. Next Project, I plan to spend a lot more time in the Media lab, especially in the afternoon’s when there are computers free. Improve on updating my blog more frequently. Maybe consider getting a new computer for better speed and more memory space.

In conclusion, I know that my skills with 3D software aren't that good, but for a first attempt with this software I feel proud of what I have achieved.  I could have used more time at the beginning of the project to do more work, it may have had a different outcome altogether. I'm going to improve my skills with ZBrush, and see if I can get quicker at creating out better quality drawings in Photoshop, also I will aim to get an idea more quickly is this next project.

See you in BA3!!!

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